Might and Magic VI Solution copyright © Mike Marcelais. Version 1.2, June 13, 1999. The newest version of this solution is always delivered to the Spoiler Centre: first. Check here for the latest and most complete version before complaining to me. Irregular verb lists. Thanks to Andrew Becker and Mark Sunderland for providing some of the information in this solution. Introduction Might and Magic VI is a very loose game -- i.e., there is very little linearity. To solve the game merely means going to each location and dealing with all of the small quests in the area and exploring the local dungeons. Because of this freedom, the walkthrough will be in the style of a 'tour' of the lands. Each major grid location is listed (along with a screen capture of the map from the game), and all surface locations noted. For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed. The Mandate Of Heaven WalkthroughHeroes of Might and Magic III / Heroes 3 section of Age of Heroes - Heroes of Might and Magic 3 complete info, cheats, cheat codes, walkthroughs, strategy, forum, maps downloads. LONG LIVE THE QUEEN CAMPAIGN - HOMECOMING. Thanks to The Nether Gods team - the writer of this campaign walkthrough is Zhuge Tzarn Xing. Heroes Of Might And Magic 6 WalkthroughDungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described. I also skip most of the fighting because it isn't something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is.
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